A downloadable game for Windows, macOS, and Linux

I wrote this game in C# using Unity.

The game world is infinite, consisting of procedurally generated 3D chunks of voxels. The game features four different biomes: plains, hills, deserts and mountains.

I made several optimizations to make the terrain generation more performant, including: culling unseen faces, greedy meshing, delayed loading and multi-threading.

The player can manipulate the world by placing and picking up voxels. The player also has a Minecraft-inspired inventory. Changes the player has made to the world are saved when the chunk is unloaded or when the player exits the game.

Download

Download
Voxel Game.zip 20 MB

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