Inventory/Equipment System
This was a take-home project using Unity/C# I did for an undisclosed company.
It took me a day and a half of work.
It features an inventory/equipment system and character customizer. Some things of note are the ample use of ScriptableObjects for the inventory/item system as well as several editor scripts to make managing these ScriptableObjects easier. The art was found in the Spine package.
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